

Even when not moving, simply driving into an entity is enough to damage it. The tank is very robust, and unlike the car can move through and destroy trees without taking damage. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This may result in the tank being destroyed quickly, leaving the player in a tight spot. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. The tank lags behind in speed, however, compared to the player and the car. The tank particularly shines in battle against Worms, as their high damage projectiles are much less of a problem for an entity with a high health pool. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon.
